<-- Discord Server: https://discord.gg/SmS2uBj4B5 -->

How to install the patch:
Step 0: Download DeltaPatcher: https://github.com/marco-calautti/DeltaPatcher/releases/tag/v3.0.1
Step 1: Copy your original file of your SparkTEJ executable where DeltaPatcher is.
Step 2: Run it and select your copied SparkTEJ executable.
Step 3: Select in XDelta patch: "SparkTEJ Recharged.xdelta"
Step 4: Apply Patch.
Step 5: Rename the executable you choosed to modify and renamed it to "Spark The Electric Jester Recharged.exe"
Step 6: Move the custom pause file "SparkDEV_Pause.ccn" where "Spark The Electric Jester Recharged.exe" is.
Step 7: You are done! (I included my save data if you want to use it and feel free to do)

Controller Issues Fixes:
Add the game as a non-steam game on Steam and it should fix the issue. Remember to launch the game through Steam.
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Spark The Electric Jester: Recharged V.1.0.6 changelog:
-Float talking sprites now works correctly in the tutorial cutscene.
-Tank Laser Particles now destroy when it dies.
-Music Looping now works correctly in Float's Story Menu after beating Float's Story.
-Some changes were taken in FM City to fix a softlock where the player could get stuck.
-Updated the description of certain features in the mods settings.

Spark The Electric Jester: Recharged V. 1.0.5 changelog:
-The Mods Menu now saves correctly as it was intended. (Originally it wouldn't save correctly if you quickly join and left the menu.)
-The ability lock in Float's Story is fixed
-Reworked a few of the hints in the tutorial stage for Float so that it now displays the correct button input.

Spark The Electric Jester: Recharged V. 1.0.4 changelog:
-Muted an enemy in Freom Start where an enemy sound would play at the beginning of the frame.
-Fixed Wind Jester Small Shot and Charged Shot. They now shoot the correct amount of value in the direction used.
-Fixed Goalpost softlocks. The player no longer gets stuck when touching the goalpost
-Duda was once again fixed. Turns out that the bottom sensore code had to be replaced and no longer flies in space hahaha.
-Fixed an issue where the exit in Smog Sewer would cause playing the intro boss music once.
-Fixed a bunch of objects not being in the correct layer in some of the levels.
-Fixed a looping issue in the time attack mode where the music wouldn't loop after beating a level in time attack.
-Fixed an issue where the music would just stop when leaving the time attack menu. 
-The Main Menu now uses a track from Spark 3 as the menu music.
-Fixed an issue where the animation for the static activation wouldn't play for Fark. 
-Fixed some layering issues of an object in Smog City Acti.
-Updated one of the background sprite in Luna Base. Removed a repeated line from Armstrong in the DocIntro Cutscene
-VAdaPEGA was added in the credits since he was missing there since the release of SparkTE) (vanilla)
-Reworked Music System. It should no longer have the intro of the song being cut by the loop. Clickteam new update somehow broke it so I had to patch it.
-Super Spark Animations now work properly in the cutscenes.
-Fixed the death animation of the last boss in Smog Sewer. 
-Spark now looks at the correct way at the beginning of the final boss. 
-Fixed a softlock when having Fall damage enable would cause the player die from falling too long after defeating Fark first phase.
-Float Alpha Demo is included in this build.
<--A ton of small fixes which I would love to mention them but my PC thought it was funny to delete my changelog.txt file-->


Spark The Electric Jester Recharged V.1.0.3 changelog:
-The Miniboss in FM Canyon now has the correct amount of health in Normal and Hard Mode difficulty


Spark The Electric Jester Recharged V.1.0.2 changelog:
-Fixed some background objects in the correct layer in Sunfire Forest.
-Fixed an issue where the enemy "Duda" kept repeating the attack multiple times causing the action to clip with other actions.
-Fixed an issue where in the Darkness Cutscenes from Fark Story was supposed to load the background.
-Fixed an issue where the DarkGoop wasn't appearing after defeating Kaw-Man in Fark Story.
-Reworked the DarkGoop effect in Smog Sewer second mini boss.
-Removed a train sign at the beggining of the level of Turbulence Plains which I accidentally placed when I was trying to fix the object code.
-Fixed an issue where the transparency effect for the storm wouldn't load correctly when loading from a checkpoint near the boss in Reynol Plateau
-Time Attack timer should now work correctly in Megaraph Fleet and Megaraph Fortress.
-Rebuild the pause file to fix a small related issue.


Spark The Electric Jester: Recharged V.1.0.1 changelog:

-Added the option to use V-Sync and can be found under the tab "Mods" in the main menu. (I have gotten reports that it fixes the weird framerate issues so I recommend to try the option if you are experience framerate issues.)
-Fixed a softlock where you could get stuck under the boss arena after hitting the boss trigger in Sunfire Forest 14b
-Moved the position of TextBox Character in the Romalo and Spark cutscene in Sunfire Forest.
-Fixed an issue where the "Mods" tabs wouldn't save or load correctly.


Spark The Electric Jester: Recharged V.1.0.0 changelog:

-Pausing in Tower Climb no longer has the wrong size of the pause menu
-Pausing no longer causes issues in Sunfire Forest
-Smog Sewer Dunch enemy no longer uses outdated code and can now attack the player.
-Smog Sewer Dunch Hard Mode varient will now load correctly.
-Fixed a few background elements in some stages not being in the correct position.
-Fixed an enemy named Duda that had audio issues such as getting randomly louder when multiple of the same enemy are loaded.
-Gat is now able to attack again once again.
-Red Wheeler drill animation is now fixed.
-Fixed a mistake with Knight Jester up slash attack animation.
-Fixed Knight Jester Air Charge Attack animation
-Fixed an issue where Gub would load the wrong corpse when dying in EOS Tower.
-EEB will now shoot the bullet in the correct direction.